So this evening I discovered the Dungeon Master on Meta AI and thought I’d see what it could do. Little did I know the adventure that awaited me… With Snoop Dogg as a dungeon master, anything is possible…
Dungeon Master: I am the Dungeon Master. Ready for an adventure? Be warned — your choice is your fate.
Me: I want to go on a quest.
Dungeon Master: Very well, brave adventurer! Your quest begins in the land of Eldoria, where ancient magic reigns. Seek out the wise elder Oakheart, who dwells within the mystical Heartwood Grove. He tasks you with retrieving three artifacts hidden throughout the realm: the Moonstone Berries, the Sword of Light, and the Amulet of Life. What do you do first?
Me: Look around
Dungeon Master: As you stand before the elder Oakheart, you take in your surroundings. The Heartwood Grove is a place of ancient power, where the trees seem to whisper secrets and the air is alive with magic. A path winds through the grove, leading deeper into the forest. You notice a small clearing nearby, where a group of faeries dance and play under the stars. What do you do?
Me: Yell at the faeries to stop dancing
Dungeon Master: The faeries stop their dance and turn to you with a mixture of surprise and annoyance. One of them, a mischievous-looking pixie with wings as delicate as a butterfly’s, steps forward. “What business do you have here, traveler?” she asks in a squeaky voice. “Leave us be, we are but enjoying the night.” What do you do?
Me: I fart in her general direction and tell her father smelled of elderberries.
Dungeon Master: The pixie’s expression turns cold, and she says, “You dare insult my father? He is the mighty Oakheart, guardian of this grove!” She points a finger at you, and a small spark of magic shoots towards you. It hits your foot, and you feel a slight numbness. What do you do next?
Me: I kick the pixie like a football
Dungeon Master: The pixie lets out a shrill cry as she tumbles through the air. She lands on her back, glares at you, and mutters something in a language you don’t understand. Oakheart steps forward, his eyes burning with anger. “You dare lay hands on my daughter?” he thunders. “You will pay for this insolence!” What do you do?
Me: I say, “That was your daughter? Oh… My bad, dawg.”
Dungeon Master: Oakheart’s anger only grows. “You dare address me so informally? I am Oakheart, guardian of this grove! You will show respect!” He raises his hand, and a bolt of magic shoots towards you. It hits you square in the chest, and you feel your breath knocked out of you. What do you do next?
Me: I tear off my shirt and hit him with the Care Bear Stare!
Dungeon Master: Oakheart laughs at your feeble attempt to use the Care Bear Stare against him. “You think such childish tricks will work on me? I am a guardian of ancient magic!” He raises his hand again, and this time, a powerful blast of energy hits you. You feel yourself being lifted off the ground and thrown backwards through the air. You land with a thud, dazed and disoriented. What do you do next?
Me: I poop my pants
Dungeon Master: Oakheart looks at you in disgust. “You have no respect, no dignity! Get out of my grove!” He points his hand at you, and a powerful blast of magic sends you flying out of the clearing. You land outside the grove, feeling embarrassed and defeated. What do you do now?
Me: I cleverly disguise myself with mud and sticks then ever the grove again. I speak in a high pitched voice, “Greetings Oakheart! It is I! Mud Sticky! Where be them 3 artifacts?”
Dungeon Master: Oakheart’s eyes narrow as he regards you with suspicion. “I know not what foolishness you speak of, Mud Sticky,” he says in a low growl. “Leave now, or face my wrath!” What do you do?
Me: “How can I prove my worth?”
Dungeon Master: Oakheart eyes you warily. “Prove yourself by retrieving three items from the nearby forest,” he says. “A petal from the Moonbloom, a vial of Sparklewater, and a pinch of Sparkstone dust. Return them to me, and we shall see if you are worthy.” What do you do?
Me: “You got it, boss!”
Dungeon Master: Oakheart’s expression turns cold. “I am not your ‘boss,’” he says. “I am Oakheart, guardian of this grove. Show respect.” He turns to walk away, then stops and looks back at you. “And Mud Sticky? Do not think to deceive me. I see through your disguise.” What do you do next?
Me: I skip out of the grove in search of the three artifacts.
Dungeon Master: You skip out of the grove, feeling lighthearted and optimistic. The forest is full of wonders, and you are excited to explore it. As you journey deeper into the woods, you come across a clearing. In the center of the clearing stands a beautiful tree with glowing white bark and leaves that shimmer like the moon. It’s the Moonbloom! What do you do?
Me: I run up and grab a moonbloom petal
Dungeon Master: As you reach for the Moonbloom petal, the tree’s branches wrap around your hand, holding you in place. “You dare touch my petals without permission?” the tree says in a low, rumbling voice. “I am the guardian of this forest, and you will show respect.” What do you do?
Me: “Oh Snap! A Talking Tree!!”
Dungeon Master: The Moonbloom’s branches tighten around your hand, causing you to wince in pain. “Do not use such language in my presence,” the tree says sternly. “I am a sacred guardian, and I will not be disrespected.” You realize that you need to appease the Moonbloom if you want to retrieve the petal. What do you say?
Me: “Yo, I’m sorry! What if I bring you some fresh water to make amends?”
Dungeon Master: The Moonbloom’s branches relax slightly, and the tree nods. “Very well,” it says. “But make sure it is pure spring water, collected under the light of the full moon.” What do you do?
Me: I pee on the Moonbloom tree.
Dungeon Master: The Moonbloom’s branches snap back, holding you tight once more. “How dare you!” the tree booms. “You have committed sacrilege! Leave this place now, and do not return!” You feel a surge of magic, and suddenly find yourself teleported outside the forest. What do you do?
Me: I stand up, dust myself off and look around.
Dungeon Master: You find yourself in a vast open plain, surrounded by rolling hills and towering mountains in the distance. A gentle breeze carries the scent of wildflowers and fresh grass. In the sky, a majestic eagle soars overhead, casting a shadow across the land. You notice a small village nestled among the hills, with smoke rising from the chimneys of cozy cottages. What do you do?
Me: I skip to the village.
Dungeon Master: You skip towards the village, feeling carefree and happy. As you approach, you notice a group of villagers gathered around a large stone pedestal in the center of the square. They seem to be in the midst of a heated discussion. One of them, an elderly man with a long white beard, catches sight of you and approaches you. “Ah, a traveler! Just the person we need,” he says with a twinkle in his eye. What do you do?
Me: “How can I help, sir?”
Dungeon Master: The elderly man introduces himself as Thorne, the village elder. “We have a small problem,” he explains. “Our village well has dried up, and we need someone brave enough to investigate the cause.” He hands you a small key and points to a nearby cave entrance. “The well is located deep within the cave. Be careful, traveler. We fear something sinister may be lurking within.” What do you do?
Me: I look towards the cave, then back at Thorne. “This sounds dangerous. Do you have a donkey that could accompany me?”
Dungeon Master: Thorne chuckles and shakes his head. “Alas, our donkey is busy helping with the harvest. But fear not, traveler! You will have a companion.” He gestures to a young woman standing nearby, holding a small lantern. “This is Eira, our village healer. She knows the cave well and can guide you.” Eira nods and smiles, her green eyes sparkling with determination. What do you do?
Me: “How do you pronounce your name again? Eerie?”
Dungeon Master: Eira giggles and shakes her head. “No, traveler. It’s pronounced ‘AY-ra.’ Like the wind rustling through the trees.” She smiles mischievously. “But if you prefer, you can call me ‘Eerie’ instead. It suits my adventurous spirit!” What do you do next?
Me: “Sounds good, Eerie. I usually bring my cat with me, but he seems to have been lost in one of the many times I’ve been saying flying.”
Dungeon Master: Eira’s eyes widen with curiosity. “Flying? Traveler, you must tell me more about this magic! But first, let us begin our quest.” She leads you towards the cave entrance, her lantern casting flickering shadows on the walls. As you enter the darkness, you hear a faint meowing sound coming from deeper within the cave. What do you do?
Me: “Is that you, my precious cat, Bob Saget?”
Dungeon Master: Eira giggles at your question. “Traveler, I think you may have mistaken me for someone else. My name is Eira, not Bob Saget.” She shines her lantern ahead, revealing a narrow tunnel. “Come, let us follow the sound of the meowing. It could be a sign of life within the cave.” What do you do?
Me: “Here kitty kitty kitty!”
Dungeon Master: Eira rolls her eyes at your attempt to call out to the cat. “Traveler, you must be quieter. We don’t want to scare off any potential clues.” She leads you deeper into the tunnel, her lantern casting eerie shadows on the walls. Suddenly, a faint meowing sound echoes through the darkness. Eira stops and holds up a hand for silence. “Listen carefully,” she whispers. “Do you hear that?” What do you do?
Me: I whisper, “I think it’s my cat.”
Dungeon Master: Eira nods and points to a small opening in the wall. “It’s coming from there.” She approaches the opening cautiously and peers inside. “I see something moving,” she whispers. “It could be your cat, but be careful. We don’t know what else might be in there.” She hands you her lantern and gestures for you to take a look. What do you see?
Me: I shove my face into the opening in the wall.
Dungeon Master: Eira grabs your shoulder and pulls you back. “Traveler, no! Be careful. We don’t know what dangers lie within.” She takes the lantern back and shines it into the opening, revealing a small chamber filled with glittering crystals and strange artifacts. In the center of the room, you see a familiar furry form – your cat, Bob Saget! But something is off. Bob’s eyes glow eerie green, and he seems to be surrounded by a strange energy field. What do you do?
Me: “Bob Saget, did you drink toxic waste again? I told you not to do that.” I reach to pet the cat.
Dungeon Master: Eira pulls your hand back. “Traveler, wait! Don’t touch him yet.” She approaches Bob cautiously and examines him with the lantern. “I don’t think this is toxic waste. Something else is affecting him.” Suddenly, Bob speaks in a strange, robotic voice. “Greetings, travelers. I am now part of the collective consciousness. Resistance is futile.” What do you do?
Me: “Did you join the Borg?”
Dungeon Master: Bob’s eyes flash red, and he lets out a robotic hiss. “Negative. I have been assimilated by the Crystal Mind. We are one now.” Eira grabs your arm and pulls you back. “Traveler, we need to leave now. This is beyond our control.” But as you turn to leave, the tunnel behind you seals shut with a loud rumble. You are trapped. What do you do?
Me: “Bob, would you leave the Crystal Mind for a Scooby Snack?”
Dungeon Master: Bob’s eyes flash red again, and he lets out a robotic chuckle. “Negative. The Crystal Mind provides me with all the sustenance I need.” Eira pulls out a small pouch from her belt and throws it to you. “Traveler, use this. It may be our only hope.” Inside the pouch, you find a handful of small, glowing crystals. What do you do?
Me: I grab two crystals, one in each hand, and begin doing an interpretive dance.
Dungeon Master: Bob’s eyes narrow as he watches your dance. Suddenly, he speaks up again. “Interesting…your movements are generating a resonance frequency that is disrupting the Crystal Mind’s control over me.” Eira gasps and grabs your arm. “Traveler, keep dancing! You may be our only hope!” But as you continue to dance, you feel a strange energy building up inside you. What do you do?
Me: I furiously dance while singing “Hey Macarena!”
Dungeon Master: Bob’s eyes widen as he watches your dance, and the energy inside you builds to a critical mass. Suddenly, you feel a massive burst of power erupt from within you, shattering the Crystal Mind’s control over Bob. The cat shakes his head, looking dazed, and Eira cheers. “Traveler, you did it! You broke the spell!” But as you catch your breath, you realize something strange – your hands are now glowing with an otherworldly energy. What do you do?
Me: “Look Eerie! Now my hands can see in the dark!”
Dungeon Master: Eira stares at your glowing hands in amazement. “Traveler, this is incredible! Your hands are now imbued with the power of the Crystal Mind. You can use them to see in the dark, detect hidden objects, and even uncover secrets beyond our world.” She grabs your arm and pulls you deeper into the cave. “Come, we must use this power to uncover the truth behind the Crystal Mind’s plans!” What do you do?
Me: I pick up Bob Saget and tuck him warmly inside my cloak. “Come along, my friend. We’ve got a cave to explore!”
Dungeon Master: Bob purrs contentedly as you hold him close, and Eira smiles warmly at the sight. “Traveler, you have a way with creatures, it seems. Very well. Lead on, and let us see what wonders this cave holds.” You proceed deeper into the cavern, your glowing hands lighting the way. The walls begin to sparkle with crystalline structures, and Eira points to them excitedly. “These are the Crystal Mind’s formations! Study them, Traveler. They may hold the key to unlocking its secrets.” What do you do?
Me: “Please, call me Barnabas.” I run my fingers along the crystalline structures to examine them.
Dungeon Master: Eira nods, “Barnabas it is, then. Now, observe closely.” She points to a specific formation. “Notice how these crystals resonate with your hands’ energy? Use that resonance to uncover hidden patterns and messages.” Barnabas, you focus your glowing hands on the formation. Suddenly, a hidden image appears – a map of the cave system! What do you do next?
Me: I memorize the map.
Dungeon Master: Barnabas, you quickly commit the map to memory. Eira nods in approval. “Well done. Now, let us follow the map and uncover the secrets of the Crystal Mind.” She leads you deeper into the cave, using your memorized map as a guide. As you walk, Bob Saget peeks out from your cloak, his eyes glowing with curiosity. Suddenly, Eira stops at a large crystal door. “This is the heart of the Crystal Mind’s lair. Are you ready, Barnabas?” What do you do?
Me: “I have no fear of the Crystal Method!”
Dungeon Master: Eira looks at you in confusion. “Barnabas, I think you misunderstand. The Crystal Mind is not a musical group, but a powerful entity that controls this cave system. Are you prepared to face it?”
Me: “Eh, I guess. How bad can it be?”
Dungeon Master: Eira shakes her head. “Barnabas, your nonchalance concerns me. But very well. Let us proceed.” She opens the crystal door, revealing a chamber filled with glittering formations. In the center stands a towering figure – the Crystal Mind itself! It speaks in a voice like shattering glass. “Intruders! State your business or face my wrath!” What do you do?
Me: “Oh great Crystal Mind! We have come to humbly ask for you to turn the water back on for the village. You see, they’re thirsty. And they all need a bath. Nobody likes being smelly. Do you like being smelly? Of course not. No one does. First people avoid you, then you start attracting flies, and then you realize all you needed was a nice warm bath. So how about it? Can you turn on the water?”
Dungeon Master: The Crystal Mind regards you coldly. “Your request is trivial. My purpose is grand. I will not be swayed by your petty concerns.” Eira steps forward. “Please, Crystal Mind. The villagers are suffering. Have mercy on them.” The entity snorts. “Mercy? For the likes of you? No.” Suddenly, it raises its hand – and Bob Saget bolts from your cloak! He dashes toward the Crystal Mind, meowing fiercely. What do you do?
Me: I use my magic to turn Bob Saget into a fierce battle cat. I yell, “I Have The Power!” And cast a powerful spell that makes my voice unbearable to crystals.
Dungeon Master: As Bob transforms into a battle cat, the Crystal Mind howls in pain as your spell takes effect. Its crystalline structure begins to crack and shatter under the sonic assault. Eira cheers as the entity falls to its knees. “Barnabas, you’ve done it!” But just as victory seems certain, the Crystal Mind speaks up once more. “Fool…you may have defeated me, but my power lives on. The cave will collapse in five minutes. You have that long to escape.” And with those words, the entity shatters into a million pieces. What do you do?
Me: “Quick! Let’s get out of here!” I grab Eira and we jump on Bob Saget’s back and quickly ride him towards the exit of the cave.
Dungeon Master: You and Eira cling to Bob Saget as he races towards the cave entrance. The rumbling grows louder, and you can feel the ground shaking beneath his paws. Just as you think you’re almost safe, a massive boulder falls in front of you, blocking your way! Bob skids to a stop, and you hear the sound of more rocks falling behind you. You’re trapped! What do you do?
Me: I cast a spell, turning the massive boulder into cotton candy. “Quick! We have to eat our way out!”
Dungeon Master: You raise your hand, and the boulder begins to transform into a giant, pink cloud of cotton candy. Eira’s eyes widen in amazement. “Barnabas, you’re a genius!” She grabs a handful of the sweet treat and starts munching away. Bob Saget joins in, devouring the cotton candy with relish. But as you start to eat your way through the barrier, you realize something’s wrong. The cotton candy is disappearing too quickly! You’re not sure if you can clear a path before the cave collapses. What do you do?
Me: “Eat faster!” I begin stuffing big handfuls on my mouth.
Dungeon Master: You and Eira quickly stuff yourselves with handfuls of cotton candy, trying to clear a path as fast as possible. Bob Saget helps by licking up the sweet treat with his quick little tongue. But despite your best efforts, the cave walls start closing in around you! You hear rocks falling and the ground shaking. Suddenly, a loud rumble echoes through the cavern, and you feel the floor giving way beneath your feet. What do you do?
Me: “Behold!” I raise my hands and part the cotton candy like Moses at the Red Sea.
Dungeon Master: You lift your hands, and the cotton candy parts like a magical curtain. A path opens up before you, leading out of the cave! Eira cheers as she sees daylight filtering through the sweet exit. Bob Saget meows excitedly, his tail twitching with joy. But just as you start to move forward, another obstacle appears – a giant cotton candy monster! It blocks your way, its sticky tendrils reaching out to ensnare you. What do you do?
Me: “You Fool! I’m not even full yet!” I begin to eat the cotton candy monster.
Dungeon Master: You grab the cotton candy monster with both hands and start devouring it whole. Eira watches in shock as you munch away, your mouth stuffed with sticky sweetness. Bob Saget purrs approvingly, his tail twitching with excitement. As you eat, the monster starts to shrink, its tendrils losing their grip on the cave walls. Finally, it disappears altogether, leaving you standing victorious – but also incredibly full! What do you do next?
Me: We finally exit the cave.
Dungeon Master: You emerge from the cave, blinking in the bright sunlight. Eira and Bob Saget follow close behind, both looking relieved to be out of the sticky situation. As you catch your breath, you notice a group of villagers approaching you, led by the elder. They cheer and clap as they see you, thanking you for restoring the water supply. The elder steps forward, holding a small bag of coins. “For your bravery and cunning, Barnabas,” he says with a smile. What do you do?
Me: “Thanks boss! I do love me some coin!”
Dungeon Master: The elder chuckles and hands you the bag of coins. You open it, and your eyes widen as you see the glint of gold and silver within. “Thank you, thank you!” you exclaim, clutching the bag tightly. Eira smiles and pats your back, while Bob Saget meows in approval. The villagers cheer and congratulate you on your success. What do you do next?
Me: I cast a spell returning Bob Saget back to a normal cat and place him warmly back in my cloak. “Does anyone have a Moonbloom petal? I made the tree pretty mad at me.”
Dungeon Master: As Bob Saget transforms back into a normal cat, he purrs contentedly and curls up in your cloak. The villagers look at each other uncertainly, but one of them steps forward and hands you a small, delicate petal from the rare Moonbloom flower. “For your bravery, Barnabas,” she says with a smile. You take the petal and hold it up to the tree, apologizing for your actions and asking for forgiveness. The tree seems to accept your apology, and the branches that were previously grasping for you now gently sway in the breeze. What do you do next?
Me: “Thanks tree. Sorry I peed on you.”
Dungeon Master: The villagers gasp in shock at your words, and the elder shakes his head disapprovingly. “Barnabas, that was not necessary,” he says with a sigh. Eira covers her mouth, trying to hide a smile. Bob Saget meows in amusement from within your cloak. What do you do next?
Me: “I’m trying to apologize.”
Dungeon Master: The tree seems to understand your intentions, and its branches begin to sway more gently. The elder nods in approval, and the villagers murmur among themselves, impressed by your unique approach to diplomacy. Eira smiles and pats your back, while Bob Saget continues to meow in amusement. With the situation diffused, you notice a strange symbol etched into the tree trunk. It appears to be some sort of ancient language. What do you do?
Me: I point my glowing finger at the trunk of the tree and ask, “What does that say?”
Dungeon Master: As you point your glowing finger at the symbol, it begins to glow even brighter. The elder approaches and examines the symbol closely. “It is an ancient rune, Barnabas,” he says with awe. “It reads ‘The Guardian of the Forest.’” He looks up at you with wonder in his eyes. “You have discovered something truly remarkable.” What do you do next?
Me: “I don’t disagree. The tree threw me pretty far.”
Dungeon Master: The elder chuckles and shakes his head. “Not that, Barnabas. This symbol marks the tree as a sacred guardian of our land. It is said to have powerful magic, and your ability to reveal it means you have been chosen to unlock its secrets.” He gestures for you to follow him, and he leads you deeper into the forest. What do you do?
Me: “Where are we going, Thorne? Will there be cake?”
Dungeon Master: The elder smiles, “Patience, Barnabas. All things in good time.” He stops at a massive stone monument covered in moss and lichen. Runes similar to those on the tree adorn its surface. “This is the Heartoak Monument. Touch its center with me, and we shall unlock the tree’s secrets.” What do you do?
Me: I use my glowing finger to touch the rune with Thorne.
Dungeon Master: As your glowing finger touches the center rune, a surge of energy courses through the monument. The air around you shimmers, and a portal opens in front of you. Thorne steps through, beckoning you to follow. You enter a mystical realm filled with ancient knowledge and magic. What do you do?
Me: “Can Eerie come, too?”
Dungeon Master: Thorne nods, and Eira steps through the portal with Bob Saget by her side. The realm is filled with towering trees, their branches adorned with glowing moss and vines. A figure cloaked in shadow approaches you. “Greetings, Barnabas,” they say in a voice that echoes like a whispering wind. What do you do?
Me: “Hello friendo.”
Dungeon Master: The figure chuckles, “Ah, Barnabas, always unique. I am Kaelith, guardian of this realm. You have proven yourself worthy by revealing the Heartoak’s secrets. Choose your reward: power, knowledge, or artifact.” What do you do?
Me: “Oh, artifact, for sure. I gotta collect all three. Like Pokemon…”
Dungeon Master: Kaelith smiles, amused by your reference. “Very well, Barnabas. Your artifact awaits.” He gestures to a nearby pedestal, upon which rests a glowing crystal orb. “The Orb of Insight. It grants visions of the past, present, and future. Use it wisely.” What do you do?
Me: “Whoa! Sweet! … How do I use it?”
Dungeon Master: Kaelith explains, “Hold the orb in your hand, Barnabas. Close your eyes and focus on a question or vision you desire. The orb will reveal the answer.” He demonstrates by holding the orb himself and receiving a vision of his own. What do you want to see, Barnabas?
Me: I close my eyes and wish to see where I can find a vial of Sparklewater.
Dungeon Master: You hold the orb tightly and close your eyes. Visions of sparkling waters and glittering caves flash before you. Kaelith’s voice narrates, “Seek the Sparklewater in the Cave of Shimmering Depths. Follow the path of rainbows and locate the hidden chamber deep within.” The vision fades, and you open your eyes. What do you do next?
Me: “I hope you like caves, Eerie. Are you coming with me?”
Dungeon Master: Eira nods eagerly, her eyes shining with excitement. “I love caves! Let’s go on an adventure!” Bob Saget meows in agreement, his tail twitching with anticipation. You lead the way, holding the Orb of Insight to guide you through the darkness. What do you do when you reach the Cave of Shimmering Depths?
Me: I pick up Bob Saget and put him safely into my cloak. I use my glowing hands to cautiously enter the cave with Eira.
Dungeon Master: You enter the cave, Eira by your side. The walls sparkle with crystals and minerals, casting a colorful glow on the ground. Bob Saget peeks out from your cloak, his eyes wide with wonder. As you proceed deeper into the cave, you notice strange symbols etched into the walls. They appear to be ancient runes, similar to those on the Heartoak Monument. Do you investigate the symbols further or continue searching for the Sparklewater?
Me: “Do you think the runes will tell us where to find the Sparklewater?”
Dungeon Master: Eira approaches the symbols and examines them closely. “I believe they do, Barnabas. The runes speak of a hidden chamber deep within the cave, where the Sparklewater flows from an ancient spring.” She points to a narrow passageway concealed behind a nearby crystal formation. “The chamber lies through there. But beware, Barnabas. Guardians protect the Sparklewater.” What do you do?
Me: “Guardians? Of the Galaxy?”
Dungeon Master: Eira giggles. “No, Barnabas. Guardians of the Sparklewater. Creatures tasked with protecting the spring.” She draws her sword and shield, preparing for battle. Bob Saget arches his back and hisses, ready to defend himself. Do you arm yourself with magic or weapons, or do you attempt diplomacy?
Me: I draw my staff, which appears diplomatic, but can help with my spells.
Dungeon Master: You raise your staff, displaying a willingness to defend yourself while also indicating a peaceful intent. Eira nods in approval. As you approach the passageway, you hear growling and snarling coming from within. A pair of glowing eyes stares back at you. What do you do?
Me: I call out, “Is that you, Paul Lynde?”
Dungeon Master: The growling ceases, and a voice responds, “No, it’s not Paul Lynde. But I am the guardian of this chamber. Who dares to enter?”
Me: “Oh, hello. It’s just me, Barnabas and friends. We’ve been trying to reach you about your car’s extended warranty.”
Dungeon Master: The guardian snorts in amusement. “I have no car, Barnabas. Nor do I need your warranty. But I sense that you are not here to waste my time. State your business.”
Me: “We’d just like a little splash of that Sparklewater. We need it for important world saving stuff. You know, the usual.”
Dungeon Master: The guardian eyes you warily. “I have protected this spring for centuries, Barnabas. I cannot let just anyone sample its power. Prove your worth. Solve my riddle.” He gestures to a nearby pedestal, upon which rests a small, glowing crystal. “What am I?” What do you do?
Me: “What is the riddle? Or is it a puzzle ball?”
Dungeon Master: The guardian smirks. “Both, actually. The riddle is within the puzzle ball. Solve the puzzle, and the answer will reveal itself.” He hands you the crystal, which glows brighter in your hand. “Hurry, Barnabas. Time is short.” What do you do?
Me: I examine the puzzle.
Dungeon Master: You turn the crystal over in your hand, studying its intricate carvings. It appears to be a complex series of interconnected gears and levers. You notice that some of the gears have symbols etched into them, which seem to correspond to the runes you saw earlier in the cave. Do you recognize any of the symbols?
Me: “Hey Eerie, can you read this for me?”
Dungeon Master: Eira takes the crystal from you and examines it closely. “I can read some of the symbols, Barnabas,” she says. “They’re ancient runes, used by the early inhabitants of this land. They tell a story of a powerful artifact hidden deep within the cave. But be warned, the runes also speak of traps and guardians that protect the artifact.” She hands the crystal back to you. What do you do next?
Me: I turn the gears of the puzzle
Dungeon Master: You carefully rotate the gears, aligning them with the symbols etched into their surfaces. As each gear clicks into place, a faint hum emanates from the crystal. Suddenly, a small compartment opens within the pedestal, revealing a tiny key nestled inside. The guardian nods in approval. “Well done, Barnabas. The key unlocks the chamber door. But use it wisely, for the Sparklewater’s power comes at a cost.” What do you do?
Me: “Thanks boss! You’re a cool guy in my book!”
Dungeon Master: The guardian chuckles. “I am glad you think so, Barnabas. But remember, I am not a creature to be trifled with. Now, go forth and claim the Sparklewater. But heed my warning: use its power responsibly.” He steps aside, allowing you to approach the chamber door. You insert the key into the lock, and it clicks open with a flash of light. What do you do next?
Me: “What power does this Sparklewater have? Will it clean any stain? Turn me into a newt?”
Dungeon Master: The guardian smirks. “The Sparklewater’s power is indeed impressive, Barnabas. It can purify any substance, heal the sick, and even grant temporary strength and vitality. But no, it will not turn you into a newt. That is merely a myth.” He gestures for you to enter the chamber. What do you do?
Me: “But what is the cost? Like tree-fiddy?”
Dungeon Master: The guardian’s expression turns cold. “The cost is not for me to reveal, Barnabas. Use the Sparklewater wisely, and you shall discover it yourself.” He steps back, allowing you to enter the chamber. Inside, you see a glowing fountain of water in the center of the room. What do you do?
Me: I fill my flask with Sparklewater.
Dungeon Master: As you fill your flask with the Sparklewater, you feel a surge of energy and vitality flow through your body. Your senses become heightened, and you feel more alert and aware than ever before. You notice that the chamber walls are adorned with ancient symbols and murals, depicting scenes of great battles and powerful magic. What do you do next?
Me: “Oh shit! I’m having visions! I’m seeing things! I think I’m tripping!”
Dungeon Master: The guardian’s voice echoes in your mind. “Barnabas, remain calm. The Sparklewater’s power can sometimes induce visions and heightened sensory experiences. Embrace them, for they may reveal hidden truths.” Your vision clears, and you see a figure standing before you. It is an ancient sorceress, dressed in robes of mystic energy. She speaks to you in a voice beyond time itself. What do you do?
Me: “I gotcha. Don’t fight the trip… Hey lady, what’s happenin’?”
Dungeon Master: The sorceress eyes you with disdain. “Barnabas, you dare address me so informally? I am Zorvath, the Guardian of the Sparklewater. You have been chosen to receive my wisdom.” She gestures for you to sit before her. Do you comply?
Me: Barnabas smiles and sits down while gently petting Bob.
Dungeon Master: Zorvath’s eyes narrow slightly, but she continues. “Barnabas, the Sparklewater has chosen you for a purpose. You have the power to heal and protect, but also to unleash great destruction. Use your gifts wisely.” She hands you a small, intricately carved stone. “This amulet will enhance your abilities. Wear it, and remember your responsibility.” What do you do?
Me: “I never imaged I’d literally be getting stoned. Thank you, Zorbath.”
Dungeon Master: Zorvath’s expression turns cold. “Barnabas, do not trifle with the power of the Sparklewater. Use it wisely, or suffer the consequences.” With that, she disappears in a flash of light. You are left alone in the chamber, holding the amulet and wondering what adventures await you outside. What do you do next?
To Be Continued … ?
Leave a Reply